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Achievement
Charge
Rushes to the enemy, dealing 15 Humanoid damage.
This move always goes first.
Acidic Goo
Spits Poison goo onto the target, dealing 5 Critter damage each round and increasing damage taken by 25% for 3 rounds.
Super Sticky Goo
Flings a sticky goo at the target, dealing 15 Elemental damage and making it impossible to flee for 2 rounds.
Absorb
Deals 10 Undead damage.
The user is healed for 100% of the damage dealt.
Shell Shield
Reduces up to 5 damage from each attack against you.
Lasts 5 rounds.
Slow and Steady
Builds up power during the first round.
The next round the user charges the enemy with unstoppable force, dealing 50 Critter damage.