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Wind-Up
First use: Increases your damage dealt by 10%.
Second use: Unleashes a flurry of attacks, dealing 45 Mechanical damage.
Drill Charge
Rushes to the enemy, dealing 25 Mechanical damage.
This move always goes first.
Explode
Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.
Using explode will prevent the caster from activating Failsafe mechanisms.
Toxic Smoke
Covers the enemy team in toxic smoke, dealing 16 Mechanical damage instantly and 5 Mechanical damage every round for 2 rounds. Persists through pet swaps.
Storm Coil
Deals 27 Mechanical damage split evenly across the enemy team.
Clamp
Clamps the target, dealing 25 Mechanical damage.
The target cannot swap for 3 rounds.