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Drop
Surge of Light
Blasts the opponent with a pillar of holy fire, dealing 25 Humanoid damage and has a 25% chance to stun the target for 1 rounds.
The chance to stun is increased to 100% if the weather is Darkness.
Illusionary Barrier
Creates an illusion that blocks two attacks. Allied and enemy attacks both count.
Flash
A brilliant flash deals 10 Magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
Solar Beam
Instantly deals 40 Elemental damage, plus 20 damage if the weather is Sunlight. The user must recharge for two rounds afterwards.
While recharging, you cannot perform any other actions.
Light
Covers the enemy in brilliant light, dealing 20 Magic damage.
Deals double damage if the target is Blinded.
Restoration
Restores 25% of the caster's health. This ability always goes first.