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Drop
Charge
Rushes to the enemy, dealing 15 Humanoid damage.
This move always goes first.
Accuracy
Increases your team's hit chance by 25% for 4 rounds.
Horn Attack
Deals 20 Beast damage.
If the user is faster than the target, they have a 50% chance to be trampled and lose their turn.
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 10 Critter damage per hit.
Hits an additional time if the user attacks first.
Wild Winds
A sharp wind gust deals 18 Flying damage instantly and 4 Flying damage every round for 2 rounds. Persists through pet swaps.
Dodge
Increases your chance to dodge an attack by 100%.
Lasts 1 rounds.