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Grasp
Grabs the target, dealing 15 Aquatic damage.
The target cannot swap for 2 rounds.
Toxic Skin
Excretes toxin from the user's pores for 5 rounds, dealing 5% of the target's max health as damage when they attack you.
Shell Shield
Reduces up to 5 damage from each attack against you.
Lasts 5 rounds.
Pinch
Pinch the target with your massive claw, dealing 15 Aquatic damage.
Damage increases by 5 each time it is used. Max 25 Aquatic damage.
Spiny Carapace
Deals 5 Aquatic damage each time you take direct damage. Effectiveness is tripled for 1 rounds if this ability is used while already active.
Lasts 5 rounds.
Acid Rain
Poisons the clouds with acid, dealing 9 Aquatic damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds.
During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.